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2011年7月24日 星期日

APNG plug-in for Gimp 2.7

之前附在GIMP-2.7.3 for windows(開發中的測試版本) 裡的版本無法正常運作
(要能運作,需將 lib\gimp\2.0\plug-ins 底下的 file-png.exe 刪除)
apng.zip 這是修改過後的版本,下載後,將它解壓縮至 settings\plug-ins 資料夾底下

2011年7月23日 星期六

AniFX Portable:另一款免費的游標製作軟體

AniFX PortableGreenfish Icon Editor Pro 一樣都是免費的游標編輯軟體
只是它是可攜式的,而且單純只是製作游標而已
雖是多國語言,但只有簡體中文,語言檔案在 AniFXPortable\App\AniFX\Languages 資料夾底下
下載:點 AniFX Portable 進入可攜式軟體官網連結,再點如下圖所示



基本操作:如何製作游標
首先按如下圖紅框游標所指處,來開一新檔案


新檔對話框如下圖,可選擇要製作動態或是靜態游標


之後,就可以用它提供的繪圖工具在工作區繪製圖像


如果是製作動態游標,做完一個影格後,如下圖,可以再新增影格


這是按插入新影格的對話框


當製作好游標之後,按下圖游標所指處來設定該游標的這點


設定熱點,按紅框游標所指處後,對話框會消失


這時,你就可在圖像工作區指定游標的熱點


完成游標後,可以按如下圖選單所指處或是紅框所指的圖示來測試所做的游標


這是測是的畫面


最後沒問題,就可以『 File 』->『 Save 』來儲存檔案了

製作游標的方式基本上就是如此
Greenfish Icon Editor Pro 的操作也差不多
用哪個,自己決定囉
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偵測語言 » Afrikaans

Afrikaans Albanian Arabic Armenian Azerbaijani Basque Belarusian Bulgarian Catalan Chinese (Simplified) Chinese (Traditional) Croatian Czech Danish Detect language Dutch English Estonian Filipino Finnish French Galician Georgian German Greek Haitian Creole Hebrew Hindi Hungarian Icelandic Indonesian Irish Italian Japanese Korean Latin Latvian Lithuanian Macedonian Malay Maltese Norwegian Persian Polish Portuguese Romanian Russian Serbian Slovak Slovenian Spanish Swahili Swedish Thai Turkish Ukrainian Urdu Vietnamese Welsh Yiddish Afrikaans Albanian Arabic Armenian Azerbaijani Basque Belarusian Bulgarian Catalan Chinese (Simplified) Chinese (Traditional) Croatian Czech Danish Dutch English Estonian Filipino Finnish French Galician Georgian German Greek Haitian Creole Hebrew Hindi Hungarian Icelandic Indonesian Irish Italian Japanese Korean Latin Latvian Lithuanian Macedonian Malay Maltese Norwegian Persian Polish Portuguese Romanian Russian Serbian Slovak Slovenian Spanish Swahili Swedish Thai Turkish Ukrainian Urdu Vietnamese Welsh Yiddish
偵測語言 » Afrikaans

Afrikaans Albanian Arabic Armenian Azerbaijani Basque Belarusian Bulgarian Catalan Chinese (Simplified) Chinese (Traditional) Croatian Czech Danish Detect language Dutch English Estonian Filipino Finnish French Galician Georgian German Greek Haitian Creole Hebrew Hindi Hungarian Icelandic Indonesian Irish Italian Japanese Korean Latin Latvian Lithuanian Macedonian Malay Maltese Norwegian Persian Polish Portuguese Romanian Russian Serbian Slovak Slovenian Spanish Swahili Swedish Thai Turkish Ukrainian Urdu Vietnamese Welsh Yiddish Afrikaans Albanian Arabic Armenian Azerbaijani Basque Belarusian Bulgarian Catalan Chinese (Simplified) Chinese (Traditional) Croatian Czech Danish Dutch English Estonian Filipino Finnish French Galician Georgian German Greek Haitian Creole Hebrew Hindi Hungarian Icelandic Indonesian Irish Italian Japanese Korean Latin Latvian Lithuanian Macedonian Malay Maltese Norwegian Persian Polish Portuguese Romanian Russian Serbian Slovak Slovenian Spanish Swahili Swedish Thai Turkish Ukrainian Urdu Vietnamese Welsh Yiddish
偵測語言 » Afrikaans


2011年7月18日 星期一

ActionScript3.0 寫了兩個沒什麼用的function

var ss:String = "";
function EnumNameOfChild(doc:DisplayObjectContainer):void {
    for( var j = 0; j < doc.numChildren; j ++ ) {
        trace(ss + doc.getChildAt(j).name);
        if( doc.getChildAt(j) is DisplayObjectContainer ) {
            ss += "  ";
            EnumNameOfChild(doc.getChildAt(j) as DisplayObjectContainer);
        }
    }
    ss = ss.slice(0, ss.length - 2);
}
顯示舞台上所有物件的實體名稱,沒什麼實用性
只是用來看一下舞台上物件的架構而已
不過如果你是第一次寫程式,建議還是用一次看看
用法:
EnumNameOfChild(stage);
結果大概是這樣
root1
  btn_Test01
  mc_Test01
    instance1
  mc_Test02
    instance13



function FindMCObject(doc:DisplayObjectContainer, name:String):MovieClip {
    var mc:MovieClip = null;
    try {
        mc = doc.getChildByName(name) as MovieClip;
    }
    catch (e:SecurityError) {
        trace(e);
    }
    if( mc ) return mc;
    for( var j = 0; j < doc.numChildren; j ++ ) {
        if( doc.getChildAt(j) is DisplayObjectContainer ) {
            mc = FindMCObject(doc.getChildAt(j) as DisplayObjectContainer, name);
            if( mc ) return mc;
        }
    }
    return null;
}
搜尋舞台裡有沒有實體名稱叫做name的這個物件
應該稍微有點用處
用法:
var mc:MovieClip = FindMCObject(stage, "mc_Test01");
if( mc ) {
    mc.visible = true;
    mc.gotoAndPlay(0);
}

建議將元件庫裡的元件擺上舞台後,最好都能加以命名
否則你只會看到一堆instance而無從區別各個物件